The Museum Job 🏛️

Episode 2 of Shadows of the Unnamed - A Mystery Adventure for 3-6 Investigators (Levels 3-5)

“History comes alive at night… sometimes literally.” - Norman the Night Guard

Introduction

Following the mysterious death of merchant Thomas Blackwood, Inspector Hayes has requested the investigators’ help at the Museum of Ancient History. Someone’s been stealing specific artifacts, and tonight’s “Night of Mystery” exhibition presents the perfect target. But what starts as a simple stakeout quickly turns into something far stranger.

Setting the Scene 🌙

The Museum of Ancient History stands as a grand Victorian edifice of marble and brass, its windows glowing with gaslight as evening falls. Tonight’s special exhibition, “Mysterious Civilizations,” has drawn quite a crowd - including some suspiciously familiar faces in poorly-fitted museum uniforms.

The Players

Act 1: Evening Rounds 🔍

Main Hall

The centerpiece of the museum, dominated by a massive dinosaur skeleton. The security desk sits below its looming skull, where Norman maintains his post (and snack station).

Key Features: - Motion sensors with suspicious timing - Echo-filled chamber perfect for misdirection - Norman’s squeaky chair that somehow always gives away hiding spots - Interactive “Shadow and Science” display

Evening Events: 1. Meet Norman, who shares both sandwiches and surprisingly insightful observations 2. First glimpse of “fellow docents” acting suspicious 3. Father Bernard’s enthusiastic theories about artifact connections 4. Strange symbols appear under ultraviolet light

Dialogue Snapshot

Norman: “You know what’s weird? The motion sensors only go off when nobody’s moving.” Father Bernard: “Exactly! Just like the ancient texts predicted! … Want a sandwich?”

Act 2: Night Falls 🌑

Ancient Civilizations Wing

Glass cases line the walls, filled with artifacts from “mysterious” civilizations. Some displays are conspicuously empty, with only void residue remaining.

Investigation Elements: - Mismatched exhibit labels reveal a pattern - Void energy traces visible under special lighting - Hidden curator’s door leads to secret study - Interactive displays malfunction in specific sequences

Key Events: 1. Dr. Winters’ passionate but oblivious tour 2. Discovery of void residue pattern 3. First animated exhibit encounter 4. Father Bernard’s revelation about symbols

Notable Dialogue

Dr. Winters: “Notice how the artifacts seem to have shifted position since this morning?” Father Bernard: “They’re not shifting - they’re aligning! Don’t you see the pattern?”

Act 3: Things Get Animated 🦕

The Great Chase

The dinosaur skeleton awakens, controlled by void energy, leading to a museum-wide chase.

Chase Elements: - Falling bones create obstacles - Tail swings require acrobatic saves - Hide-and-seek among animated exhibits - Norman’s perfectly-timed sandwich breaks

Maintenance Tunnel Network: - Utility access provides shortcuts - Storage areas full of props become battlegrounds - Staff passages reveal cult activities - Workshop contains ritual evidence

Action Sequence

  1. Dinosaur animation begins during Father Bernard’s explanation
  2. Cultists reveal themselves, dropping disguises
  3. Three-way chase through exhibition halls
  4. Final confrontation in restoration workshop

Act 4: Revelations 📚

The Curator’s Shadow

The true antagonist emerges, revealing the connection between stolen artifacts and void energy.

Boss Battle Features: - Controls multiple exhibits simultaneously - Creates void-touched duplicates - Uses museum architecture against players - Requires exhibition props to defeat

Critical Discoveries

  1. Artifact theft pattern matches ancient ritual
  2. Void energy is growing stronger
  3. Cult has broader organization
  4. Father Bernard’s theories proven correct

Conclusion 🎭

Success Conditions

Consequences

Adventure Hooks 🎣

Running the Adventure 🎲

Tone Management

Key NPCs Notes

  1. Norman
    • Knows more than he lets on
    • Snacks mark important discoveries
    • Actually quite observant
  2. Father Bernard
    • First appearance sets up future tragedy
    • Genuine enthusiasm is endearing
    • Theories deserve attention
  3. Dr. Winters
    • Potential future ally
    • Knowledge becomes crucial later
    • Currently oblivious to danger

Maps and Locations 🗺️

Main Floor

  1. Grand Entrance
  2. Security Desk
  3. Dinosaur Display
  4. Ancient Civilizations Wing
  5. Conservation Lab

Maintenance Level

  1. Storage Rooms
  2. Utility Tunnels
  3. Staff Areas
  4. Workshop
  5. Secret Study

“Remember investigators, sometimes the real treasure is the friends we make along the way… and sometimes it’s an ancient artifact trying to eat your face.”

Professional D&D-style isometric dungeon map of the Museum of Ancient History. Two-level design featuring: UPPER LEVEL: Grand entrance with marble columns, central hall with massive dinosaur skeleton (accurately scaled), Ancient Civilizations wing with glass display cases, conservation lab, and security desk. Victorian architectural details including ornate archways and decorative tiles. LOWER LEVEL: Connected maintenance tunnels, storage rooms with scattered crates, workshop area with tools and artifacts, and secret study room. Include multiple staircases and service elevators connecting levels. Style: Classic D&D dungeon map illustration in brown ink with blue grid overlay, parchment texture background, detailed room labels, and a Gothic-Victorian ornamental border. Include small artistic touches like a decorative compass rose and thematic corner embellishments featuring museum artifacts. Resolution: Square format, highly detailed for printing clarity.
A Victorian museum’s grand hall at night, illuminated by gaslight. A massive dinosaur skeleton casts dramatic shadows, while mysterious figures in poorly-fitted guard uniforms lurk near display cases. Ornate architecture, brass fixtures, and marble floors create an atmosphere of faded grandeur. Style: Detailed pen and ink with watercolor wash, architectural precision.
A top-down map of the Museum of Ancient History in Victorian architectural style. Detailed floor plan showing main hall with dinosaur skeleton, exhibition wings, and maintenance tunnels. Includes annotations, compass rose, and decorative elements like gargoyles and architectural flourishes. Style: Antique technical drawing with sepia tones.