The Invitation 🏰
Episode 1 of Shadows on Wyrmwood Isle For 3-6 investigators of level 3
“We simply must document the haunting properly. For historical purposes, you understand…” - Moira Blackwood
Introduction
The morning fog parts to reveal Wyrmwood Plantation, its columned facade rising from the marshy isle like a forgotten temple. Spanish moss drapes the ancient oaks, their branches forming twisted arches over the approaching path. Moira Blackwood, the current owner, has invited paranormal investigators to document the property’s supernatural elements - officially for tourism purposes, though her smile never quite reaches her eyes.
Act 1: Arrival
The Welcome
Moira stands on the veranda, perfectly poised: “Welcome to Wyrmwood. I trust your journey was…uneventful?” Behind her, shadows seem to shift independently of the swaying moss.
Initial Observations: - Antebellum architecture with subtle wrongness - Geometrically precise gardens gone wild - Stone markers forming strange patterns - Unexplained cold spots despite summer heat
Meeting the Staff
Jacques Beaumont (Caretaker) - Appears suddenly in doorways - Speaks in historical references - Shows up at significant moments - “The house remembers everything, mes amis.”
Martha Greene (Housekeeper) - Protective of guests - Warns through folklore - Leaves protective charms - “Don’t wander after dark, dearies.”
Act 2: First Day Investigation
The House Tour
Players discover: - Hidden symbols in moldings - Rooms with impossible acoustics - Windows facing nowhere - Doors that lead to different places at night
Random Encounters (d6): 1. Shadows moving against light 2. Whispers in empty rooms 3. Objects slightly relocated 4. Temperature drops suddenly 5. Strange reflections in mirrors 6. Footsteps on upper floors
Strange Occurrences
- Electronics malfunction in patterns
- Compass needles spin wildly
- Photographs show extra figures
- Recording devices capture chanting
Act 3: The First Night
Sunset Transitions
As darkness falls: - Geometry seems to shift - Shadows gain depth - Stars align strangely - Moss spirals glow faintly
Evening Activities: 1. Dinner with odd conversations 2. Equipment setup 3. Initial readings 4. First anomalies
Night Investigation
The Study: - Family records hide ritual notes - Star charts show impossible alignments - Local histories mention disappearances - Maps reveal geometric patterns
The Grounds: - Cemetery stones form constellations - Slave quarters hold hidden chambers - Ancient oaks grow in formations - Hollow ground echoes wrongly
Act 4: Morning Revelations
Discovery Phase
Players find: - Missing equipment arranged rituallistically - Strange markings appear in photographs - Local wildlife behaves unnaturally - Tidal patterns defy lunar cycles
Rising Tensions
- Martha’s warnings become urgent
- Jacques appears with cryptic guidance
- Moira’s interest grows uncomfortable
- Communication with mainland fails
DM Guidance
Building Atmosphere
- Start with classic haunted house tropes
- Gradually introduce cosmic elements
- Use environmental storytelling
- Layer supernatural occurrences
Key Investigation Points
- The House:
- Hidden passages
- Ritual spaces
- Family records
- Architectural anomalies
- The Grounds:
- Stone formations
- Burial patterns
- Natural aberrations
- Hollow spaces
- The Staff:
- Strange behaviors
- Hidden knowledge
- Protective actions
- Cryptic warnings
Complications
Environmental Challenges
- Sudden storms isolate the island
- Fog banks move against wind
- Tides rise at wrong times
- Electronics fail systematically
Social Obstacles
- Staff deflect certain questions
- Local boats avoid the isle
- Missing persons history emerges
- Previous investigators disappeared
Character Developments
Moira Blackwood
- Growing interest in investigators
- Knowledge of cosmic elements
- Family ritual obligations
- Hidden agenda revealed
Jacques Beaumont
- Appears at crucial moments
- Guides through hints
- Protects ancient knowledge
- Serves multiple masters
Martha Greene
- Provides subtle warnings
- Protects through tradition
- Knows true dangers
- Fears the coming night
Victory Conditions
Essential Discoveries
- Hidden temple entrance
- Ritual documentation
- Staff connections
- Cosmic influences
Survival Elements
- Safe room identification
- Escape route planning
- Alliance building
- Equipment preservation
Transition Elements
Major Hooks for Episode 2
- Fresh ritual site found
- Missing local teen
- Staff behavioral changes
- Celestial alignment approaching
Minor Threads
- Ancient journal pages
- Hidden symbols decoded
- Cult connections
- Astronomical patterns
Appendix: Random Events
Day Events (d6)
- Strange bird behavior
- Moss pattern shifts
- Stone marker moves
- Equipment malfunction
- Unexpected visitor
- Weather anomaly
Night Events (d6)
- Distant chanting
- Shadow movement
- Cold spot formation
- Electronic interference
- Ritual evidence
- Strange lights
The investigation begins simply enough, but as day fades to night, investigators realize this is far more than a standard haunting. The true nature of Wyrmwood Isle begins to emerge, setting the stage for darker revelations to come.
“Some houses aren’t haunted - they’re hungry.”