Something Stirs 🌘

Episode 2 of Shadows on Wyrmwood Isle For 3-6 investigators of level 3-4

“The stones remember what the people forget…” - Jacques Beaumont, before disappearing into the mist

Introduction

The disappearance of Tommy Dufresne, a local teenager known for exploring the island’s forgotten corners, transforms a simple ghost hunt into something far more sinister. Fresh blood stains the ancient standing stones, while impossible shadows dance between the trees. The investigators must now confront not just supernatural phenomena, but an active threat that bridges cosmic horror and human malice.

Act 1: Missing

The Report

Sheriff Pike adjusts his badge, eyes never quite meeting yours: “Boy’s probably just running wild. Teenagers, you know. Best leave it to local authorities.” Behind him, strange symbols gleam freshly carved into his office door frame.

Initial Investigation: - Tommy’s room contains occult research - Fresh footprints lead to standing stones - Local authorities actively obstruct - Strange symbols appear in photographs

The Standing Stones

Ancient Circle Features: - Recently cleaned monuments - Geometric patterns in moss - Fresh blood traces - Echoing whispers

Environmental Effects: 1. Compass needles spin wildly 2. Time flows inconsistently 3. Shadows move independently 4. Ground thrums with energy

Act 2: The Hunt

Following Trails

Players discover: - Torn pages from Tommy’s journal - Ritual components scattered in patterns - Fresh footprints that end impossibly - Reality distortions increasing in frequency

Random Encounters (d6): 1. Cultist patrol (2 cultists) 2. Shadow Hunter (1) 3. Reality warp 4. Time slip 5. Cosmic whispers 6. Physical manifestation

The First Manifestation

Act 3: Revelations

The Hidden Truth

Evidence reveals: - Regular cult gatherings - Local authority involvement - Ancient cosmic connection - Imminent grand ritual

Key Discoveries: 1. Ritual preparation sites 2. Cultist identities 3. Tommy’s location hints 4. Entity’s nature

The Abandoned Cottages

External Features: - Hidden entrances - Fresh activity signs - Protective wards - Underground access

Interior Elements: - Ritual chambers - Storage areas - Prisoner signs - Cosmic markings

Act 4: Confrontation

The Rescue Attempt

Rising Action

DM Guidance

Horror Elements

Build tension through: - Environmental degradation - Reality instability - Increasing isolation - Cosmic dread

Key Investigation Points

  1. The Stones:
    • Blood patterns
    • Geometric alignments
    • Energy signatures
    • Time anomalies
  2. The Cottages:
    • Hidden chambers
    • Ritual evidence
    • Prisoner signs
    • Cosmic influence
  3. The Entity:
    • Manifestation signs
    • Influence spread
    • Weakness hints
    • Control methods

Combat Encounters

Cultist Confrontation

3 Cultist Scouts (CR 2) - Tactical positioning - Ritual weapons - Cosmic enhancement - Sacrifice willingness

Shadow Hunters

2 Hunters (CR 3) - Reality phasing - Life draining - Silent movement - Tracking ability

The First Manifestation

Single Entity (CR 4) - Reality warping - Physical corruption - Mental assault - Life consumption

Environmental Challenges

Reality Distortions

Natural Hazards

Character Developments

Tommy Dufresne

Sheriff Pike

The Entity

Victory Conditions

Primary Objectives

Secondary Goals

Transition Elements

Major Hooks for Episode 3

Minor Threads

Appendix: Reality Warping Effects

Minor Distortions (d6)

  1. Shadow elongation
  2. Sound delay
  3. Color shift
  4. Temperature flux
  5. Time skip
  6. Gravity ripple

Major Warps (d6)

  1. Space folding
  2. Time loop
  3. Gravity reversal
  4. Reality tear
  5. Memory leak
  6. Cosmic breach

The investigation deepens as reality itself begins to unravel, revealing horrors both human and cosmic. The race to save Tommy becomes a desperate struggle to maintain sanity and survival as the Unnamed One’s influence grows stronger.

“When the walls between worlds grow thin, even shadows cast shadows.”

MAP: Detailed topographical map of the ritual grounds showing the standing stone circle, abandoned cottages, and underground chambers. Include eldritch geometric patterns, reality distortion zones, and hidden passages. Style: Victorian archaeological survey meets cosmic horror, with tentacle-like border decorations and impossible angles in the architecture. Include symbols indicating reality warps and entity manifestation points.
An ancient stone circle in a misty forest clearing at twilight, with fresh blood glistening on the stones. Reality visibly warps around the edges, while a partially manifested cosmic entity composed of shadows and strange geometries looms above. Style: Cosmic horror meets dark fantasy, photorealistic with supernatural distortion effects.
A dimly lit underground ritual chamber beneath an abandoned cottage, with cultists in period-appropriate robes conducting a ceremony. Tommy is bound to an altar while reality tears open above, revealing impossible cosmic vistas. Style: Gothic horror meets cosmic terror, dramatic lighting with architectural details.