Something Stirs 🌘
Episode 2 of Shadows on Wyrmwood Isle For 3-6 investigators of level 3-4
“The stones remember what the people forget…” - Jacques Beaumont, before disappearing into the mist
Introduction
The disappearance of Tommy Dufresne, a local teenager known for exploring the island’s forgotten corners, transforms a simple ghost hunt into something far more sinister. Fresh blood stains the ancient standing stones, while impossible shadows dance between the trees. The investigators must now confront not just supernatural phenomena, but an active threat that bridges cosmic horror and human malice.
Act 1: Missing
The Report
Sheriff Pike adjusts his badge, eyes never quite meeting yours: “Boy’s probably just running wild. Teenagers, you know. Best leave it to local authorities.” Behind him, strange symbols gleam freshly carved into his office door frame.
Initial Investigation: - Tommy’s room contains occult research - Fresh footprints lead to standing stones - Local authorities actively obstruct - Strange symbols appear in photographs
The Standing Stones
Ancient Circle Features: - Recently cleaned monuments - Geometric patterns in moss - Fresh blood traces - Echoing whispers
Environmental Effects: 1. Compass needles spin wildly 2. Time flows inconsistently 3. Shadows move independently 4. Ground thrums with energy
Act 2: The Hunt
Following Trails
Players discover: - Torn pages from Tommy’s journal - Ritual components scattered in patterns - Fresh footprints that end impossibly - Reality distortions increasing in frequency
Random Encounters (d6): 1. Cultist patrol (2 cultists) 2. Shadow Hunter (1) 3. Reality warp 4. Time slip 5. Cosmic whispers 6. Physical manifestation
The First Manifestation
- Reality bends visibly
- Cosmic energy materializes
- Physical laws break down
- Entity partially forms
Act 3: Revelations
The Hidden Truth
Evidence reveals: - Regular cult gatherings - Local authority involvement - Ancient cosmic connection - Imminent grand ritual
Key Discoveries: 1. Ritual preparation sites 2. Cultist identities 3. Tommy’s location hints 4. Entity’s nature
The Abandoned Cottages
External Features: - Hidden entrances - Fresh activity signs - Protective wards - Underground access
Interior Elements: - Ritual chambers - Storage areas - Prisoner signs - Cosmic markings
Act 4: Confrontation
The Rescue Attempt
- Complex navigation
- Reality distortions
- Cultist interference
- Entity manifestation
Rising Action
- Tommy’s desperate situation
- Cult ceremony begins
- Entity grows stronger
- Time runs short
DM Guidance
Horror Elements
Build tension through: - Environmental degradation - Reality instability - Increasing isolation - Cosmic dread
Key Investigation Points
- The Stones:
- Blood patterns
- Geometric alignments
- Energy signatures
- Time anomalies
- The Cottages:
- Hidden chambers
- Ritual evidence
- Prisoner signs
- Cosmic influence
- The Entity:
- Manifestation signs
- Influence spread
- Weakness hints
- Control methods
Combat Encounters
Cultist Confrontation
3 Cultist Scouts (CR 2) - Tactical positioning - Ritual weapons - Cosmic enhancement - Sacrifice willingness
Shadow Hunters
2 Hunters (CR 3) - Reality phasing - Life draining - Silent movement - Tracking ability
The First Manifestation
Single Entity (CR 4) - Reality warping - Physical corruption - Mental assault - Life consumption
Environmental Challenges
Reality Distortions
- Distance warping
- Time fluctuation
- Gravity shifts
- Perception changes
Natural Hazards
- Sudden sinkholes
- Toxic mists
- Strange growths
- Magnetic anomalies
Character Developments
Tommy Dufresne
- Hidden knowledge
- Cosmic marking
- Terror-induced insights
- Survival instincts
Sheriff Pike
- Careful misdirection
- Cult dedication
- Authority abuse
- Inner conflict
The Entity
- Growing presence
- Reality corruption
- Human manipulation
- Cosmic hunger
Victory Conditions
Primary Objectives
- Rescue Tommy
- Document cult activities
- Survive manifestation
- Learn ritual purpose
Secondary Goals
- Identify cult members
- Map underground network
- Collect ritual components
- Understand entity nature
Transition Elements
Major Hooks for Episode 3
- Underground temple discovery
- Celestial alignment importance
- Mass disappearance pattern
- Ritual preparation scale
Minor Threads
- Hidden passage network
- Ancient text translations
- Cult hierarchy structure
- Cosmic sign interpretation
Appendix: Reality Warping Effects
Minor Distortions (d6)
- Shadow elongation
- Sound delay
- Color shift
- Temperature flux
- Time skip
- Gravity ripple
Major Warps (d6)
- Space folding
- Time loop
- Gravity reversal
- Reality tear
- Memory leak
- Cosmic breach
The investigation deepens as reality itself begins to unravel, revealing horrors both human and cosmic. The race to save Tommy becomes a desperate struggle to maintain sanity and survival as the Unnamed One’s influence grows stronger.
“When the walls between worlds grow thin, even shadows cast shadows.”