The Lighthouse at World’s End
A One-Shot Adventure for 4-6 Players, Level 5
OVERVIEW
Five years after the Unnamed One’s emergence, the Stormwatch Lighthouse begins transmitting strange light patterns. When investigators arrive, they find themselves trapped by impossible storms while discovering the cult’s first attempts to map tears in reality.
THE LIGHTHOUSE
🏰 Main Tower
180 ft tall stone structure - Lamp room and gallery - Watch room - Service room - Living quarters
🌊 Support Buildings
- Keeper’s house
- Generator building
- Storage shed
- Dock remnants
🕯️ Hidden Areas
- Underground ritual chamber
- Modified lens room
- Signal recording office
- Reality monitoring station
KEY NPCS
💡 Herbert Wells
Head Lighthouse Keeper - Unwitting cult pawn - Reality-touched - Pattern obsessed - Technical expert Secret: Slowly losing sanity
🌊 Sarah Blackwood
Assistant Keeper - Hidden cultist - Signal expert - Weather witch - Record keeper Secret: Leading the experiment
👻 The Drowned One
Entity - Storm spirit - Reality fragment - Pattern seeker - Knowledge holder CR 7
INVESTIGATION ELEMENTS
Signal Patterns
- Light sequences
- Reality mappings
- Coded messages
- Weather recordings
Environmental Clues
- Storm patterns
- Reality tears
- Time anomalies
- Dimensional bleeds
PHENOMENA
Weather Effects
- Impossible storms
- Time-locked rain
- Reality-bending lightning
- Dimensional fog
Reality Distortions
- Time loops
- Space warps
- Memory bleeds
- Pattern manifestations
KEY SCENES
🌊 The Arrival
Features: - Growing storm - Strange lights - Missing boat - First anomaly
💡 The Signal Room
Features: - Modified equipment - Hidden messages - Reality tear - Pattern discovery
⚡ The Final Storm
Features: - Reality breach - Entity manifestation - Pattern completion - Escape attempt
DISCOVERIES
Technical
- Modified lens array
- Signal records
- Weather charts
- Reality measurements
Supernatural
- Ritual components
- Reality mapping tools
- Entity containment
- Pattern formulae
COMPLICATIONS
Environmental
- Cutting winds
- Unstable footing
- Limited visibility
- Rising waters
Reality-Based
- Time slips
- Space distortions
- Memory loops
- Pattern compulsions
MECHANICS
Navigation
- Tower climbing
- Storm survival
- Pattern tracking
- Reality anchoring
Investigation
- Signal decoding
- Equipment analysis
- Pattern recognition
- Reality mapping
DM GUIDANCE
Atmosphere
- Isolation
- Growing dread
- Cosmic horror
- Technical mystery
Pacing
- Investigation phase
- Reality discovery
- Entity encounter
- Escape sequence
VICTORY CONDITIONS
Essential
- Discover mapping purpose
- Survive storm
- Document findings
- Prevent completion
Optional
- Save keepers
- Secure equipment
- Banish entity
- Preserve evidence
REVELATIONS
Cult Knowledge
- Reality mapping methods
- Dimensional weak points
- Signal technology
- Pattern significance
Future Hooks
- Other lighthouses
- Signal network
- Weather control
- Reality tears
RESOURCES
Location Assets
- Technical equipment
- Weather gear
- Signal records
- Emergency supplies
Knowledge
- Maritime lore
- Weather patterns
- Signal codes
- Reality science
CONCLUSION OPTIONS
Success
- Pattern interrupted
- Evidence secured
- Reality stabilized
- Knowledge gained
Partial Victory
- Pattern recorded
- Some evidence lost
- Reality damaged
- Escape achieved
Failure
- Pattern completed
- Location lost
- Reality torn
- Dark knowledge spread
CONNECTION TO SERIES
This adventure reveals how the cult began systematically mapping reality tears after the Unnamed One’s emergence, using lighthouse networks as early warning systems and research stations. The signal patterns discovered here will appear in modified forms throughout later adventures.


