The Shopping Mall
A One-Shot Adventure for 4-6 Players, Level 9
OVERVIEW
65 years after the Catastrophe, the Clearview Shopping Center appears to be a monument to 1980s consumerism. But its mirrored walls reflect more than shoppers, its muzak carries pattern frequencies, and its endless corridors fold space itself. The cult has mastered mass consumer manipulation.
THE MALL
🏬 Main Complex
Post-Modern Architecture - Food Court - Department Stores - Boutiques - Arcade
🪞 Hidden Spaces
Mirror Realm - Pattern corridors - Reality stores - Entity bazaar - Consciousness market
Service Areas - Loading docks - Storage rooms - Pattern processors - Reality generators
KEY NPCS
👔 Ronald Price
Mall Manager - Consumer manipulator - Pattern merchant - Reality retailer - Cult coordinator Secret: Actually multiple reflections
🛍️ Jennifer Hayes
Security Chief - Reality resistant - Pattern tracker - Truth seeker - Hidden ally Secret: Mapping the mirror realm
🪞 The Reflection
Mall Entity - Mirror form - Pattern collector - Reality merchant - Mind shopper CR 12
ENCOUNTERS
Commercial
- Shopping entities (CR 9)
- Mirror constructs (CR 10)
- Pattern consumers (CR 9)
- Reality merchandise (CR 11)
Environmental
- Mirror mazes
- Pattern displays
- Reality sales
- Mind marketing
KEY SCENES
🛍️ The Grand Sale
Features: - Pattern marketing - Mind shopping - Reality bargains - Entity commerce
🪞 The Mirror Maze
Features: - Reality folding - Pattern reflection - Consciousness trading - Entity shopping
🏬 The Final Clearance
Features: - Mirror confrontation - Pattern completion - Reality liquidation - Entity manifestation
MECHANICS
Mall Navigation
- Mirror avoidance
- Pattern recognition
- Reality anchoring
- Mind shielding
Consumer Protection
- Shopping safety
- Pattern resistance
- Reality grounding
- Consciousness defense
COMPLICATIONS
Commercial
- Sales pressure
- Consumer crowds
- Store hours
- Security patrols
Reality
- Mirror traps
- Pattern marketing
- Reality prices
- Mind merchandise
DM GUIDANCE
Atmosphere
- Consumer horror
- Mirror dread
- Reality retail
- Mental marketing
Pacing
- Shopping investigation
- Mirror discovery
- Pattern revelation
- Reality confrontation
VICTORY CONDITIONS
Essential
- Stop sales
- Save shoppers
- Secure merchandise
- Contain mirrors
Optional
- Map layout
- Document methods
- Free staff
- Banish entity
RESOURCES
Mall Assets
- Store inventory
- Security systems
- Pattern products
- Reality merchandise
Knowledge
- Mall layouts
- Mirror data
- Pattern pricing
- Reality retail
REVELATIONS
Cult Commerce
- Consumer manipulation
- Pattern marketing
- Reality retail
- Mind merchandising
Future Implications
- Retail spread
- Pattern distribution
- Reality commerce
- Consciousness consumption
SPECIAL MECHANICS
🛍️ Shopping Hazards
- Mirror traps
- Pattern products
- Reality sales
- Mind manipulation
🪞 Mirror Navigation
- Reflection tracking
- Pattern avoidance
- Reality mapping
- Consciousness protection
INVESTIGATION PATHS
Commercial Route
- Store analysis
- Sales tracking
- Pattern detection
- Reality pricing
Security Route
- Camera footage
- Staff monitoring
- Mirror mapping
- Entity tracking
REALITY EFFECTS
Shopping Zones
- Mind alteration
- Pattern consumption
- Reality retail
- Entity shopping
Mirror Impact
- Consciousness reflection
- Memory shopping
- Reality folding
- Pattern marketing
CONNECTION TO SERIES
This adventure reveals how the cult has infiltrated consumer culture, using everyday shopping experiences to spread their influence. The retail methods and mirror technologies discovered here explain how cult patterns and reality distortions can be packaged and sold to unknowing consumers through seemingly innocent commercial transactions.


